Thursday, July 28, 2016

Easy SSlyth Conversion

Ever since the dark eldar were updated, I have wanted a squad of these guys.  I love the thought of four armed, snake-men.  I like the finecast model, but monopose for a unit of over 2 doesn't work for me.  I built these from original metal tyranid ravener bodies.  I cut off most of the large tail blade they have.  I also trimmed the width of the top of the ravener snakey tail, where I glued the first set of arms, to fit with the width of the dark eldar waists.  The metal was nice to work with, because I was able to bend the tails around to give each one some of its own character.  You will recognize other bits from dark eldar warriors, shard carbines from the scourge kit, dark elf weapons, harlequin weapons, wyche weapons, hellions and even a sword from the shining spears kit.  






Wednesday, July 13, 2016

Dark Eldar Aberration with Scissor hand WIP

I decided my aberration needed a new scissor hand, and I need to finish the paint job on this squad once and for all.
I used the end of the raider horizontal sail arm, and a vambrace blade off of the dark eldar warrior sprue.  I bent the end of the blade to hook down.  The hand is from a tyranid warrior, with the thumb cut off. 
 I was really trying to copy the awesome scissor hand on the wrack sprue.


 The squad almost finished.  Still a little work to go.


Friday, July 1, 2016

Dark Eldar vs Squatarii War Convocation

So for our final battle of the weekend, Aric and I played my Dark Eldar vs his Squatarii war Convocation.  We had to proxy some of his models, as most of his admech and squatarii stuff is still new in the box.  
My list was:
HQ:
Sslyth and medusa, venom dual splinter cannons

Troops:
2x 10 dark eldar warriors, 1 splinter cannon in Raider with splinter racks

Fast attack:
6 Reavers 2 Cluster caltrops
2x 5 scourges, 4 haywire blasters

Heavy support
Cronos spirit probe, spirit syphon
Ravager 3 dark lances

Formations
Corpse thief claw (yes I used it against my brother, I warned him, and he encouraged me to try it out)
Scalpel squadron

Aric's list
He had the skitarii war convocation.  
Knight with Stormspear pod, rapid fire battle cannon, and Chainsword.
His admech force included:
HQ: Tech priest Dominus

Troops:
3 Breachers (mostly assembled) Heavy arc rifle
3 Destroyers (proxied with my space wolf terminators) with plasma culverin

Heavy support
Kastelan robot maniple, heavy phosphor blaster top, twin linked heavy phosphor blasters

Other proxies - eldar warwalkers as dragoons, tau as skitarii rangers, and tau pathfinders as rustalkers and infiltrators (which we forgot to add until about turn three).


 My dark eldar on the carpet, waiting to be deployed.
 My deployment.
 For some reason, probably from the day before's planetstrike mission, I brought in the reserves turn one.  I should have started rolling turn two.  That may have made a big change to the result.
 First turn squatarii shooting casualties.  I think Squatarii scored like 2 objectives, turn one.
 Turn one dark eldar shooting casualties.  I had both haywire scourge groups, and the corpse thief claw shoot at the knight.  It was 8 haywire blasters, and five twin linked haywire blasters later, and the knight went up in a blaze of glory.  My scalpel squadron were unable to erase a five man squad of squatarii vangaurd.
 Turn two squatarii shooting casualties.  The scalpel squadron died quickly to the massed imperial shooting.  Those plasma culverins are brutal.  Two talos down.  At this point, I should have been running the talos every turn, and not shooting the haywire blasters.
 Turn two dark eldar shooting casualties.
 The dark eldar advance into the imperial guns.

 Turn three dark eldar shooting casualties, I focused on getting rid of the awesome hq model.  And kept the scourges on the dune crawlers.
 And lots more Dark eldar dead.
 This objective was hotly contested all game.  Aric's dune crawlers managed to make the scourge flee after winning an assault to take objective three.  The following turn, I was able to destroy both remaining dune crawlers, and take the objective with some assaulting Reavers.

The Dark Eldar won with 9-8 victory points.  It was close the whole game, and could have gone either way with a few important rolls of the dice.  It was a great game.  

Thursday, June 30, 2016

Orks vs Space Wolves first battle of Hour of the Wolf

Here is my army list.: 
1509 points
HQ
 Ragnar

Elites:
Murderfang, pod
5 Wulfen 2 axes, 2 hammer shields, pack leader

Troops: 
8 Wolf Claws, flamer, power fist, wolf guard battler (combi-melta bolt pistol) Pod
9 Grey Hunters 2 melta guns, wolf guard battle leader, (combi-melta, bolt pistol) Pod
9 Grey Hunters 2 Plasma guns, Wolf guard battle leader, (combi-plasma, bolt pistol) Pod

Heavy Support
Fire Raptor gunship  Heavy bolters
 Aric's list
HQ:
Ork warlord
Badrukk and 6-7 flash Gitz
2-3 big groups of boys with claws
A couple squads of Nobs with assorted nasty weapons
Burna Bomma
Some Grots
Large squad of stormboyz
3 killa cans

Turn One Orks set up in all the fortifications we had- Not enough.  Radar station counts as bastion.  Radar array counts as Las cannon turret. I hit the place with a laser burn, and and planet quake bomb.  I wanted the anti-air dead.
 Wolves drop in.  I picked the raptor to come in for sure turn one (per attacker in planetstrike rules) , because we wanted to see what it could do.
 Turn one shooting casualties.
 The frontal assault
 Ork bommer comes in.
 Storm boys multi-assault into wulfen, claws, and Ragnar.
 Casualties after ork turn one.  Ragnar and wulfen cut down storm boyz before they get to attack.
 Turn Three casualties.  The fire raptor decimated the poorly armored orks, anything that assaulted ragnar or the wulfen were quickly cut down.  And Murderfang destroyed 3 killa cans, a couple ork warbosses and nobs, and was a complete beast.  The plama gunners all killed themselves with gets hot rolls.
 At this point we ended it, and both felt the orks need a new dex, we should have placed more fortifications for the orks, and he should have put the flash gitz in the bastion, surrounded by boys, and not have sent the storm boyz vs my hardest close combat units.   The wolves worked really well.

Imperial knight renegade game

My brother and I got an Imperial Knight Renegade game in.  I had icarus autocannons, rapid fire battle cannon and avenger gatling cannon.  Aric had reaper chainsword, stormspear rocket pod, and rapid fire battle cannon.  We played the mission where you try to destroy each other.
After a couple turns of me shooting everything I had at him, and Aric shooting and charging, He got close enough to start destroying me with the chainsword.  I had like 14 hits on him, but on almost every spot, not one area destroyed.
 After a second turn too close to the sword, Aric destroys three sections for the win.  It's a fun game, quick and deadly.  I think the close combat weapon's ability to choose the target area, and not scatter was the key to winning.

Tuesday, May 10, 2016

Hawkshroud Knight Complete

So the knight is done.  I really enjoyed painting this model, and would probably be adding more details and battle damage if I didn't have two more to do.  The Icarus AA gun has a post for trading out when I get a missile pod.   I didn't want to use a magnet and ruin the little hole on top when the top gun isn't present.   


 Legs done on these two.  Now on to the feet!

Friday, April 29, 2016

House Hawkshroud Imperial Knights WIP

Working on some Imperial Knights.  I love these models.  These have been languishing in my case, half done, for a year or so.  Time to get them done.  I am loving the yellow.  So much so, that I am going to start an Imperial Fist army.  I finally magnetized them at the biceps for easy weapon swaps.  That's the part I was putting off for so long.  Hope you enjoy.







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