Thursday, March 28, 2013

Wolf Guard Terminators

I have been getting excited about an all Terminator Wolf Guard army.  I have about 50 terminators to be put together. I am magnetizing all of them to be able to change out weapon load-outs after trying them in battle.
 Wolf claw and power fist adds 15 pts, for 48 pts.  He can choose initiative 4 ap3 attacks, or initiative 1 ap 2 attacks.  Both get +1 attack because the claw and fist are both specialist weapons.
 A little overpriced for the hammer and shield, but he looks dang cool.
 Only his left arm is magnetized.  Dark angel power sword arm there.
 Power axe and shield.  Only 48 pts again.
 I will get rid of the chaos star on the axe before painting.  I like the cleaver look though.

He has a claw back there.
Now only about 40 to go.
 Rune priest in Terminator armor.
 Two claws-again not the best use of points, but looks cool.
They all will be airbrushed like this chap.  The cyclone is magnetized, but I will probably just glue them on in the future.

Friday, February 8, 2013

Wraithseer and lynx in Progress

 Here are some projects I have been working on.  I still have some work to do on the wraithseer.  He has been a lot of fun to paint.  I started with a grey primer-a must for working with resin.  Then a cream colored spray paint.  I learned that when you get a good look with your airbrush, PUT IT DOWN.  I had a great fade from cream to brown on the wraithseer, and then wanted to add just a bit more, and ruined the whole effect.  After trying to recreate it, I was not quite as happy with the result.  Then I did a heavy gold drybrush across the whole thing, followed up by a wash of gryphon sepia.  I tried to draw attention to the face and gun barrel by making it almost white.  The spear needs some work, as does the base, and some touch-ups on the seer himself.



The lynx has only been airbrushed.  I like the blue/light blue effect I have going so far.  The sonic lance is magnetized to replace it with a pulsar whenever I get my hands on one.  

 Dang thing has a bend in the end.  I have warmed and bent it about 5 times, and have given up.  Same things on the vanes.  Warmed and bent them about 5 times, now I just put up with the bend.  Need a larger backdrop.

 

Saturday, December 15, 2012

Eldar Avatar


This Avatar has been about 12 years in the making.  I got him to a decent base coat, and then left him for a long time.   When I bought him, he came on a square base.  I like how he turned out.  I have a few little things to do to finish him, but needed to post him.  Here he is.   The sword was airbrushed a little,  Yellow really doesn't cover anything.




Saturday, September 8, 2012

Apocalypse Game

We had a great Horus Heresy Apocalypse game last weekend.  We had 6 guys with 3k per person.  We all set up across 3 tables, and then found out who was imperial, and who was Traitor.  Then the Imperials got 1 point for every unit that spent one whole turn on the central bastion, which was our "pick up zone".  The Traitors got one point for each unit completely destroyed.

We ruled that the unit had to be within 3 inches of the pad to be taken away.  I was playing my wolves.  The imperial side included my wolves, the Salamanders across from me, and the raven guard to my direct left.  The traitors ended up including the iron warriors (across and to the right) , Khorne, (across and to the left), and Imperial Fists(to my direct right).  We ended Imperial 25 to traitor 22.




 Great looking Storm Eagle.






 I sent the vindicator, landraider full of blood claws, and the long fangs against the imperial fists.  The rest of the army raced for the teleporter, and I got most of them off of the planet.
 The green termies above caused some major havoc amidst the Iron Warrior lines, destroying vindicators, defilers, rhinos, and a few other things.


The awesome, custom made throne of skulls caused some major damage, and that huge pizza plate kept dropping on our units around the evac pads.

Thursday, June 21, 2012

Obligatory 6th edition speculation, fear, excitement post

Like everyone else in the 40k universe, I have been reading all the rumors I can find, about the new rules.  From what I have seen it is going to change a lot.  I like change.  I like having to figure out how to use my armies/playstyles under the new set of rules. 

Dark Eldar

I think know that the dark kin are going to miss out on the psychic phase.  I feel like the armies that have no psychic powers are gaining some abilities in other areas.  For Dark Eldar, it looks like the jink and flyer rules are our new redeeming abilities.  But if jink gives you a 5+ save, why would anyone ever get a flickerfield?  Also I am hoping that flyers are always hit at BS 1, even when only flying 12".   Also, kill points look to be out, so victory points work better for us, with a lot of cheap transports.  BRING ON THE VOIDRAVEN!

Eldar

I don't know what you all think, but Eldar have always been the kings of psychic powers, according to the fluff.  In this new edition, they only get 2/5 of the powers, while most imperial factions get 4/5?  How does that work?  Other than that, we just really need a new Codex.

Tyranids

The monstrous creatures seem to be getting a much needed boost.  I would love to see a couple tyrannofexes next to a tyrant, giving them preferred enemy that re-rolls to hit rolls.  And it would be great to see a trygon open up a landraider by doubling its strength for a couple less attacks. 

Space Wolves

The Wolves should be fine, because they are an imperial army.  If all the Close combat weapon rumors pan out, and power weapons are ap3, then I really want to make a drop pod terminator army.  I have always had a love hate relationship with them.  At first I hated terminators, when playing against them.  And love to use an army of them, or use them in Space Hulk.  I think they should get  a boost in 40k.  They are supposed to be super tough, and can die pretty easily to a lot of stuff right now.



So what do you think?  Anything I missed for any of the armies?  I am sure there is a lot I have missed for these armies.  Let me know what you think.

Thursday, June 7, 2012

Map Campaign

So we have a new campaign.  The last one with Hqs gaining experience points and abilities, kinda fizzled out.  It was a nightmare trying to document, verify and distribute all the attributes all 14 or so of the characters had gained or lost.  It also didn't seem to make any difference, in the grand scheme of things, whether you won or lost.  So we switched to a map campaign.  Here is our map after 3 turns.  I am the Kabal of the Flayed skull icon (Large skull) in the upper right.  The central 4 planets are worth 2x monthly income as the other planets. 
We have a rule that every army 500 points or under DOES NOT have to follow the Force organization chart.  So the battles can get pretty crazy.  Every turn you can attack any planet adjacent to a planet you own, or you can scout to any planet in the system that is unoccupied.  The scout games are pickup 500 point games.  You win, you take the planet, lose and no planet for you.  Each planet generates 100 points per turn, central 4 produce 200 points/turn.  It is also Imperium vs Xenos.  Starting with my planet and going clockwise we have:Salamanders, Chaos marines, Black Templar, Dark Eldar, Grey Knights, Chaos, Raven Guard, Necron, Space Wolves, Eldar, and more Grey knights. 

My next battle, I am going to challenge the space wolf player at coruscant from Endor.  I will only have 400 points and he will have 500.  Should be fun. 

Saturday, May 26, 2012

Venom Mark I Retrofitted


Here is my original Venom I converted from an Eldar Vyper.  (Original link  Venom Mark I)
After the official version came out, I decided I needed magnetized over/under splinter cannons.  I Got the parts off of ebay, and got to work.  The gunner has the wyche legs and warrior body.  I found the right size drill bit, and drilled a hole for the splinter cannon peg.  The gunner also has a small magnet on her left foot to hold her to the venom.

The gun underneath is from the venom kit.  I glued a larger magnet in place below the venom, and then put a cutout, round piece of sheet metal on the gun mount, so that it will stick to the magnet, and not take up too much room.

 I have been using a 50/50 mix of white glue and water for my decals.  I place some glue water mix where I want the decal, cut and soak the decal for 30 secs, and then place it.  I then use a paint brush to remove the extra glue, and put some glue over the top of the decal with a paint brush.  The Broken Sigil on this side went on well, not so well on the decal below.  May have to paint over the white areas you can see above the skull.

Link before the gunner and under-slung splinter cannon were added Venom Mark I

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